One of the shots I’m quite proud of as it pushes me further as an individual. I tried to bring in some new workflow on hard surface models. Kind of basic poly modeling in max, nothing too fancy or detailed. The whole model is based on advanced mapping methods by Neil Blevins and goes along with no unwrapping. Just a bunch of tricks with ambient occlusion or falloff-blending. I tried to achieve a quite future proof shot and used a bunch of high res textures which I had to prepare heavily.
You probably could tell that I got influenced a lot by H.R. Giger and Star Wars.
- Programs: 3ds Max, Vray, Photoshop
- Finished: Dec 2014
High resolution: available soon